Thank you for the post Mr. Alex. At present my laptop is not working properly to check this functionality. Meanwhile I would like to know , whether it provides only two angle values from eyes focusing points on the screen (or) Head Position (X, Y , Z) and rotation (pitch, yaw and roll).
It’s important to say that Tobii Eye Tracker 4C is primarily an eye tracker, so head pose signal should be considered as an add-on feature and its quality may vary. We strongly recommend using it in combination with eye tracking for features like Extended View.
I saw you had mentioned sending out a beta package. Would it be possible for me to get a beta package of the Unity SDK with head tracking? I’m trying out a variety of eye / head tracking platforms, and I’m hoping to determine if Tobii is the solution for our company to go with soon. I’m only planning to make demos and prototypes, so I’m fine if the package is still buggy.
I totally understand if you do not want to send a beta package.