Home Forums EyeX Game Integration 4C Head tracking data in Unity SDK

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This topic contains 24 replies, has 11 voices, and was last updated by Profile photo of Alex [Tobii] Alex [Tobii] 2 weeks, 1 day ago.

Viewing 10 posts - 16 through 25 (of 25 total)
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  • #6637
    Profile photo of Alex [Tobii]
    Alex [Tobii]
    Participant

    Hi! We are working on it.

    Currently the only public way to get head pose data is through the new low level API:
    https://www.nuget.org/packages/Tobii.StreamEngine.Native/
    https://www.nuget.org/packages/Tobii.StreamEngine/

    This is a low level API so please only use it if you know why you are doing it. Very little support is going to be provided.

    #6648
    Profile photo of Reddy
    Reddy
    Participant

    Thank you for the post Mr. Alex. At present my laptop is not working properly to check this functionality. Meanwhile I would like to know , whether it provides only two angle values from eyes focusing points on the screen (or) Head Position (X, Y , Z) and rotation (pitch, yaw and roll).

    Thanking you
    Best Regards,
    Anil

    @alex

    #6652
    Profile photo of Alex [Tobii]
    Alex [Tobii]
    Participant

    Hi!

    It’s x, y, z, yaw, pitch, roll.

    It’s important to say that Tobii Eye Tracker 4C is primarily an eye tracker, so head pose signal should be considered as an add-on feature and its quality may vary. We strongly recommend using it in combination with eye tracking for features like Extended View.

    #6656
    Profile photo of Reddy
    Reddy
    Participant

    Could you please tell me , how long does it take to release the head pose signal SDK.

    @alex

    #6657
    Profile photo of Alex [Tobii]
    Alex [Tobii]
    Participant

    Hi!

    What do you mean by the head pose signal SDK? Adding it to Unity SDK? It’s almost there, but we still need some time before we can release it publicly. Unfortunately I can’t say any dates.

    #6777
    Profile photo of William
    William
    Participant

    @alex

    I saw you had mentioned sending out a beta package. Would it be possible for me to get a beta package of the Unity SDK with head tracking? I’m trying out a variety of eye / head tracking platforms, and I’m hoping to determine if Tobii is the solution for our company to go with soon. I’m only planning to make demos and prototypes, so I’m fine if the package is still buggy.

    I totally understand if you do not want to send a beta package.

    #7082
    Profile photo of Daniel Navarro
    Daniel Navarro
    Participant

    Hi @alex

    I would really appreciate if you could send me the beta package mentioned in previous posts please 🙂

    #7083
    Profile photo of Alex [Tobii]
    Alex [Tobii]
    Participant

    Hi!

    It’s published now. You can download it here:
    https://github.com/Tobii/UnitySDK/releases

    Documentation:
    https://tobii.github.io/UnitySDK/

    #7145
    Profile photo of Stolzenwald
    Stolzenwald
    Participant

    Hi is there an update for c# SDK as well?

    #7146
    Profile photo of Alex [Tobii]
    Alex [Tobii]
    Participant

    Yes.

    For general C# (not Unity):

    Nuget package:
    https://www.nuget.org/packages/Tobii.Interaction/

    Documentation & samples:
    https://github.com/Tobii/CoreSDK

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