I’m doing some simulation with VR and Tobii eyetracking. I want to check if an object is in focus at a particular time. I have only found in the examples how to check when the gaze has changed with
public void GazeFocusChanged(bool hasFocus)
from IGazeFocusable interface. But this is only triggered when there is a change in the state of the object gaze. How can I check if the object is in focus whenever I want (like in the Update() of the object’s script).