ue4 with Vive pro

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This topic contains 5 replies, has 5 voices, and was last updated by  Grant [Tobii] 1 week, 2 days ago.

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  • #11538

    Algerd
    Participant

    Hello , in the description of SDK for Unreal plugin i found “The Tobii XR SDK for Unreal does not currently support the Vive Pro Eye” and the question is where you plan to release version with Vive pro support ? And another question is now the only way how i can get data from Vive pro eye is to create connection layer between your SDK with ue4 system ?

    #11591

    Dennis
    Participant

    Hi,

    We are working on adding support for the VIVE Pro Eye for Unreal Engine in the future. Unfortunately we have no time estimate for when this will be released.

    You can access eye tracking data from the VIVE Pro Eye using HTC’s Vive Sense SDK.

    /Dennis

    #12168

    MARC FLETCHER
    Participant

    Is there any update on a timeline for the Vive Pro Eye and Unreal?

    #12178

    Grant [Tobii]
    Moderator

    Hi @marcf, thanks for your patience. I am afraid for the time being, we cannot provide a definite timeline for support of Vive Eye Pro with Unreal. We hope to have more concrete news soon, so please check back with us regularly.

    Apologies for any inconvenience.

    #12356

    Sebastian
    Participant

    Dear Tobii-Team

    We are two PhD Students at the University of Bern. In our department we want to examine eye-tracking data within VR. As we bought the new HTC Vive Pro, we expected it would work as shown in previews. Why is it not possible to work in the Unreal Engine and the Vive Pro Eye.

    The demo (with darts board and avatar) is proof, that the eye-tracking data is somewhere available, but there is no function ready to use.

    When do you think you will fix your product?

    best reg

    #12379

    Grant [Tobii]
    Moderator

    Hi @angryphd and thanks for your query. Whilst the Unreal Engine is not currently supported, you can still develop immersive virtual reality applications with eye tracking using our XR SDK built upon the Unity Engine.

    To get started using with our Unity API under the Vive Eye Pro, please check out our getting started tutorial @ https://vr.tobii.com/sdk/develop/unity/getting-started/vive-pro-eye/

    Hopefully, this can suit your project requirements. Please do let us know if we can provide additional support.

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