Tobii Ocumen Overview Hardware Setup Pico Neo 3 Pro Eye Play for Dream MR Advanced Signals Overview Unity/C# Getting Started Signals and Filters Sample API Reference Ocumen Filters Overview Unity/C# Signals and Filters Sample API Reference Ocumen Configuration Overview Unity/C# Getting Started Configuration Sample Calibration Quality Sample Changelog FAQ Learn Analytics Fundamentals Introduction Design Metrics Visualizations Analysis Fields of Use Training and Simulation Academic Research Assessment and Diagnosis Consumer Research Game Analytics Eye Behavior The Eye Eye Movements Signals & Quality Visual Angles Hardware Accuracy Foveation Principles of Foveation Foveated Rendering Essential Concepts Benefits and Costs Foveation in Game Engines For Engine Developers Artifacts and Mitigation Interaction Design Fundamentals A New Technology Scene Design Visual Feedback Gaze Interaction States Input Paradigms Use Cases Recommendations Social Basics Advanced User Interfaces Basics Advanced Hand-Eye Coordination Basics Other Technical Information Coordinate Systems Time Synchronization Explore Mirrors The Hub G2OM Demo Shoozies Gaze UI Quality Control Social Collaboration Navigation : Tobii Ocumen - Tobii Ocumen - Overview - Hardware Setup - Advanced Signals - Ocumen Filters -- Ocumen Filters - Overview -- Ocumen Filters - Unity/C# -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- - Ocumen Configuration - Tobii Ocumen - Changelog - Tobii Ocumen - FAQ Learn Explore Tobii XR Devzone > Tobii Ocumen > Ocumen Filters > Invalidate Entrance Pupil Data Invalidates the entrance pupil data by eye. Recommended Configuration InvalidateEyeConfig “eye” - Both Output EntrancePupilData BackTitle2 ForwardTitle2