Interaction Design
In this section you can find knowledge of how to design for eye tracking interactions.
Fundamentals

In the fundamentals section, we have gathered information about the fundamental building blocks that are used to design for eye tracking in VR.
A New Technology
Read about how eye tracking relates to other technologies.
Scene Design
Considerations and principles of designing a scene when using eye tracking.
Visual Feedback
Learn more about how to add visual feedback for eye tracking and why it is important when creating eye tracking interactions.
Gaze Interaction States
Read about different ways to activate things and the transition between interaction states using gaze.
Input Paradigms
On this page, we describe how eye tracking relates to other input modalities such as head pointing or hand controllers.
Use Cases

In this section, we give advice on what you should consider when designing eye tracking use cases and take a closer look at Social, User Interfaces, and Hand-Eye Coordination.
Recommendations
Recommendations of use cases that work well with eye tracking, and examples of things to avoid.
Social
Read about how to use eye tracking to bring your avatars to life.
User Interfaces
Learn more about what you need to consider when creating user interfaces using eye tracking.
Hand-Eye Coordination
A closer look at how you can use the coordination of your hands and eyes to make better experiences.
Other
Use case examples that might not fit into the above categories.