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Interaction Design

In this section you can find knowledge of how to design for eye tracking interactions.


Fundamentals

In the fundamentals section, we have gathered information about the fundamental building blocks that are used to design for eye tracking in VR.

A New Technology

Read about how eye tracking relates to other technologies.

Scene Design

Considerations and principles of designing a scene when using eye tracking.

Visual Feedback

Learn more about how to add visual feedback for eye tracking and why it is important when creating eye tracking interactions.

Gaze Interaction States

Read about different ways to activate things and the transition between interaction states using gaze.

Input Paradigms

On this page, we describe how eye tracking relates to other input modalities such as head pointing or hand controllers.

Use Cases

In this section, we give advice on what you should consider when designing eye tracking use cases and take a closer look at Social, User Interfaces, and Hand-Eye Coordination.

Recommendations

Recommendations of use cases that work well with eye tracking, and examples of things to avoid.

Social

Read about how to use eye tracking to bring your avatars to life.

User Interfaces

Learn more about what you need to consider when creating user interfaces using eye tracking.

Hand-Eye Coordination

A closer look at how you can use the coordination of your hands and eyes to make better experiences.

Other

Use case examples that might not fit into the above categories.