Tobii Ocumen is a premium eye tracking solution for efficient development of analytical applications in VR. For a technical deep dive, go directly to our Tobii Ocumen Developer page.
Ocumen gives you access to raw signals straight from the eye tracker at the lowest possible latency. In addition to standard signals like combined gaze vector and blink detection, Tobii Ocumen also offers advanced streams including:
- Left and Right Gaze Ray
- Left and Right Pupil Diameter
- Left and Right Position Guide
- System and Device Timestamps
By using unfiltered data you can measure what really happened. Read more about Advanced APIs.
Ocumen comes with Ocumen I/O for Unity, ready-made components you just drop in your scene to record, amongst others:
- Gaze data
- Head movement
- Scene objects
- Rendered video
Ocumen comes with a Unity Quick Start Project that has everything set up to run successful experiments with almost no setup.
Ocumen also includes samples for many tasks including:
With Ocumen you can create unique eye tracking applications and address specialty markets, handling amongst others:
- Training and Simulation
- Academic Research
- Assessments and Diagnostics
- Consumer Research
- Game Analytics
Thanks to our advanced data streams, components for configuration, calibration, and APIs for time sync and signal fusion you can implement applications tailored to your specific needs.
Tobii Ocumen consists of 5 components that can be used independently or in combination. The following diagram shows a typical workflow for Tobii Ocumen and which Ocumen components can be used in each step.
Watch the video below and follow the steps to easily get started with Tobii Ocumen.
More detailed getting started guides for each individual component of Tobii Ocumen can be found in the develop section.
If you are interested in using Tobii Ocumen for your research or commercial project, contact us to get access.